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In-person
1-4 April 2025
Learn More and Register to Attend

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Please note: This schedule is automatically displayed in British Summer Time (BST) (UTC +1). To see the schedule in your preferred timezone, please select from the drop-down menu to the right, above "Filter by Date." The schedule is subject to change and session seating is available on a first-come, first-served basis. 

MONDAY: Maintainer Summit Schedule (Pre-Registration Required)
TUESDAY: CNCF-Hosted Co-located Events Schedule (Pre-Registration Required)
Wednesday April 2, 2025 17:45 - 18:15 BST
Have you ever wanted to play an actual game on your observability stack? Well, you can. Not only does Doom run on Grafana, we also built an actual text-based adventure game.

Join us to play a real text-based Observability adventure game! Armed with the tools of the trade—metrics, logs, and traces—you’ll learn to navigate the labyrinth of debugging and optimization, rescuing your application from the clutches of the dark wizard!

In this interactive session, we will dive into a game played live to showcase how each telemetry type is used to solve real-world Observability challenges. As players encounter obstacles, they’ll wield the power of OpenTelemetry to gather critical data and use OSS tools like Grafana, Loki, Tempo, and Prometheus to make informed decisions.

Whether you’re an observability novice or a seasoned engineer, this talk will level up your debugging skills and showcase how to gamify observability training for your team. So, gear up, adventurer—your quest awaits!

Speakers
avatar for Jay Clifford

Jay Clifford

Senior Developer Advocate, Grafana Labs
Jay Clifford is a Developer Advocate at Grafana Labs, specializing in Loki. Jay leads the Interactive Sandbox Initiative, designed to enhance Grafana's documentation and provide hands-on learning experiences within the observability space. Previously, Jay worked as a Developer Advocate... Read More →
avatar for Tom Glenn

Tom Glenn

Senior Developer Advocate, Grafana Labs
Tom is a software engineer, developer advocate, and game developer with 17 years of experience. He specializes in full-stack software development, backend game systems, and game development in Unity, Unreal Engine, and Godot. At Grafana Labs, Tom improves the developer experience... Read More →
Wednesday April 2, 2025 17:45 - 18:15 BST
Level 1 | Hall Entrance N10 | Room F
  Cloud Native Novice

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